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pathfinder: kingmaker 2h paladin build

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Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Monk robes, AC gear, Stat Gear. An average female halfling is roughly 30 pounds. Add Amulet of Mighty Fists when you start shifting. Two-handed Strength monk with tolerable AC and Damage. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Meanwhile you will probably want to use monk weapons. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Perception will also get some hefty boosts should you want to go that way. If you find something missing, blame the damned fey. Your standard nuker sorcerer with a good late-game plan. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Persuasion (Max), Perception (Max), Mobility 3. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). And, yes: I know what the description says. Good Armour Class (AC) throughout the game. Bad UI design. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Avoid divine scion. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. That pretty much covers it. Can hit bosses due to Smite. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Don't forget you have spontaneous summoning. Pretty solid. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Nice easy build. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Fire-breathing bears. At least an alchemist to buff AC of your doggo. Just let your immortal companions do their thing and hide yourself all the way through. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is because it'll help you land more AOOs. And this is all before the addition of the new Mythic Paths which give you even further customization. :). Less AC than monk in every DnD derivative. Nothing can be done about that - no spare feats left. Only really important ki-power is Extra Attack. Animate dead and bloodline spells will do fine as fodder summons. Don't remember if you get one in the starting kit. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Doesn't need to stack Dexterity (DEX) to hit stuff. You can miss most things in the game and still be in a decent enough shape. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. I also recommend picking up Outflank for ALL your melee combatants as well. Your controller with some damage attached for late-game. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. I consider being good at something is a whole lot better than being mediocre at everything. Has a pet to carry his stuff. No robes ever meld into the form as far as I know, so it doesnt matter. Awesome. +5. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Just get your fast pet out there and kite stuff around those. It wont have enough AB to use it. Punishes tripped enemies hard. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. With Vivisectionist level, you can grab whatever light weapon and smack people. Well, I guess I meant more off-tank compared to Valerie. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. UMD is nice for shield wands, if you dont have Alchemist in the party. Dont think you can squeeze much more out of the class. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Has Shatter Defenses. Sneak attacks works on ray spells no problem. Stacks some decent Armour Class (AC). Good option for a blind run. Which builds to best include summoning on hard difficulty. Out of all our elements, water was the easiest to shift to 15. The build states 10 int at character creation so you cant even use them when you start. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. New comments cannot be posted and votes cannot be cast. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Medium size, so won't be so annoying to deal with. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. And I didnt want to lose all those smites on combat-oriented Pally. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Armor bracers. Role: Paladins serve as beacons for their allies within the chaos of battle. Press question mark to learn the rest of the keyboard shortcuts. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Every bit of Attack Bonus (AB) counts there. Aldori provides some extra feats, AC and Attack Bonus (AB). So with all that said, I'd always recommend going for damage in a Paladin. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. New comments cannot be posted and votes cannot be cast. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. This is the most damage you can squeeze out of Arcane Trickster (AT). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Could also be Dispel or True Sight. Weapon Specializations are skipped due to feat shortage. 10m is enough per rest usually if you dont spend much time idling. This is a combat character. Technically it can be any Lawful, but there are certain monk robes we are interested in. Persuasion is the most important; do what you want for the second skill. Second, paladins are very well situated for the intimidation feat line. Bard that can actually dish out some decent damage. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. It's just due to how itemization works. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. This build is current to November 5, 2019. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. EDIT: Confirmed that Crane Wing still works with 2h weapon. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Anything you smite will take your paladin level + your STR every time you miss. Bard song is appreciated, as usual. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Ha! Keep at least one at all times. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Travel domain is mechanically the best. *Get Accomplished if you didn't find +4 item yet. So your tactic is hit 'em till you crit and then nuke with whatever. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. I wanted a tank and have been referencing this guy. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. There are a few min-max class combos (i.e. Has some Damage Reduction (DR) so you wont drop dead unless focused. Level 10 we get Eruption and Bowling makes a swift comeback. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Turn on Fighting Defensively at level 4 and never turn it off again. 19/14/14/10/11/7 and no Persuasion for those. All rights reserved. Most of his gear is found and not from artisans, which is a bonus. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Borrow Tartuccios Crossbow for a bit. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Press J to jump to the feed. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Reddit and its partners use cookies and similar technologies to provide you with a better experience. Extra attack can go a long way. Level 12 is where the game really starts to crumble. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Arcane weapon youll likely use is Axiomatic+Bane. Somewhere else you can grab int headband at level 2? New comments cannot be posted and votes cannot be cast. Damage is not too shabby either. Knowledge (Arcana) 5. Deals tons of damage and controls everything from Level 3 pretty much. Just remember that in Pathfinder Paladin is STR and CHA for casting. Fire Eruption with Low Gather is a nice source of ranged damage. I cant beat ratnook or technic at level 2 so i just havent figured it out. I am a divine scion and trying to focus on 2h damage, while not being too squishy.

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pathfinder: kingmaker 2h paladin build