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medieval dynasty how much firewood per villager

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So they should consume about 336 / 35 = 9.6 which is about 10. During the medieval period, Goa was ruled by the Kadamba kingdom, Vijayanagara Empire, Bahmani Sultanate and Bijapur Sultanate . Firewood is a resource used by villagers for heating. Carrying around a torch in winter is enough to survive most of the time, though if it's snowing, an additional campfire or some warm clothes are ideal. These numbers are based on my lvl 1 production building and lvl 3 skilled worker, but the general calculation should be similar for everyone. Unless I want some stone for fences they are 100% iron. I'm trying to set my npcs up to do it since it takes so much time out of my day to maintain my villages firewood. Flax is used to to produce Flax Stalk at the rate of one Flax Stalk per one . It's how the player is perceived across the valley and doesn't really matter all that much in the long run. Firewood and planks consume logs to make.The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. Thus it . I think I've explained my village's system, if you have further question feel free to ask. Each field yields 7-8 units of flax. Edited by Flora Karagianni. And autumn is half that. good trade. Winter wood consumption is far higher, so probably. Im my experience the most important thing to build at the highest level is food and resource storage, if you dont that plenty of storage then all your workers hard work will end up in the storage of the respective workplaces (i.e. . enj. They can have as many kids as there are available beds so up to two living with them at a time. International Symposium Thessalonike, 4-6 December 2013. Morel Mushroom - +1.0 Food. Choose your building like a barn, tavern etc. Nov 21, 2022, . However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. 0.6 kg (1.32 lb) That's equal to 4 logs. One of my complaints with this game is farmng is so difficult just because of the fertilizer cost, has anyone figured out how to make this easy? They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. 1.1.6 Animal Breeders. . All villagers need housing, food, water, and firewood. I don't hunt/gather/farm anything. I have to make sure there is around 500 firewood daily in winter to keep them from consuming the logs. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. Dynasty Reputation is a little number that appears every time the player finishes a quest. Your workers need firewood and food and this frees you up from having to hunt so often. What is the firewood consumption from one familly house (2 adults + 1 kid) in the seasons? Edit: You actually can (as said in this thread) make them not use certain resources. All rights reserved. Storage The player cannot delete/destruct the "Resource Storage" if the storage is not emptied, or if there is no longer enough space for the items with other storage spaces combined. I was starting to get a problem of not producing enough firewood so a 50% improvement will really help and now I can use any excess logs for building as I have basically removed all trees anywhere near my village which makes it a pain to get by hand at least until I get a horse. Same applies to food, might want to look at that if you haven't already. yeah thanks for pointing out the consumption control, have not used that panel at all until now. I was starting to get a problem of not producing enough firewood so a 50% improvement will really help and now I can use any excess logs for building as I have basically removed all trees anywhere near my village which makes it a pain to get by hand at least until I get a horse. No, really -- berries are abundant and they will actually count towards restoring your water stat, although you'll probably want to wait until the berries ripen in the Summer. Time to craft So if you remove sticks and planks from there, you can basically have your villagers use only logs (and firewood which you won't have but you can leave it in case you find and store some manually) and your sticks will be safe ! Or, I sell! Espaol - Latinoamrica (Spanish - Latin America). With a population of 30, my winter consumption is 8.2 firewood per hour. I don't have anyone working sewing as at this point I have more money than I can spend and I can make thread pretty quickly. Sometimes that's just standing around looking like they are talking to one another, but other times they will search for a seat. Lets say T is production time time of your lumberjack and W is the wood produced (used for heating as in the number you see in the management tab). 8 pigs and a breeder produces SO much manure I have fertilizer for days. There's so much to do in Medieval Dynasty a large focus is making as much money as possible! Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjacks priorities. Valve Corporation. With a population of 30, my winter consumption is 8.2 firewood per hour. Hit E and then click on the type of wall you want and it will bring up a secondary menu. Maxed out roof upgrade made no difference. Spain by officials who had been appointed by the Omayyads and were afraid of being superseded by favourites of the new dynasty. Medieval Dynasty: How To Upgrade Buildings If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. Each job = 4 firewood, and 1 firewood = 5 wood demand, thus divided by 20. By the way did you try. In management, it says 323.7/day. I have 8 sheep and one breeder, I seem to never have enough wool. ruthlesreb 1 yr. ago. The production is super slow and firewood consumption is way to much. Summer is hot and can be combated with clothes easily. I just make a habit of visiting the resource shed once every two days, grabbing all the . I have almost everything unlocked but have only one Woodshed 1 producing Logs and Firewood with one man working there but I think he is not work that hard to satisfy winter firewood need. And Don't Forget To Check Out My Other Video's! enjoy!Discord-https://discord.gg/bTjGsw2HKKThank you for watching hope you enjoyed the video please drop a like comment to help grow the channel thanks for your support it means alot Check out the links below \u0026 become better gamers! Resource Storage 2 Firewood is a resource used by villagers for heating. So you need to grow plenty of grain. Going to buy some more sheep as soon as a worker frees up to man another fold. RELATED: 10 Historical-Based Games For Assassin's Creed Fans. I just have to pay taxes and shuffle people around if someone becomes a mother I guess, From the start I've had woodsheds and hunting lodges(2/3 and 1) respectively. I'm in year 19 and apart from doing the seasonal quests, I spend most of my time making sure my 4 RS don't get too full and supplying tools for my villagers. That does seem high. All rights reserved. Gfinity Esports is supported by its audience. All trademarks are property of their respective owners in the US and other countries. 1 is 80% logs 20% planks and the other 50/50 logs firewood. It just needs to be somewhere around where theyfrequent, such as between their house and where they work. They should consume 14 x 24 hr/day = 336. That is number of firewood pieces needed per day. So, if my villagers are eating 14/hr per the management page. This is because children are assigned their stats based on the average of their parents. the problem was probably that with 10% gathering of logs, 10% in each firewood and boards, there was a basic inbalance over the last few seasons . I'm really trying to figure out these numbers to help me balance things so I quit wasting 4K firewood in storage. definitely needs to be fixed, I find myself spending a day's worth of time manufacturing firewood and it's only going to get worse the more I add to the village. The rest of my hunting work percentages goes to resources, feather is a good commodity to sell and leather/fur is required for the sewing things.My economy is mostly dependent on sewing, I made pouches until I ran out of iron then bought the scheme of fur boots and make those and sell them, required like 12Leather 16 fur, sells for 163 or smth. Temperature is a pretty normal mechanic in survival games. Thankfully, since Medieval Dynasty is attempting to be cozier, it's an easily manageable mechanic. If I have excess stuff I just dump it on the ground of the storage. I just wish I knew what the problem is. It was ruled by the Kadamba dynasty from the 2nd century CE to 1312 and by Muslims of the Deccan from 1312 to 1367. But to make firewood you need logs so its actually :> 2T+4T = 1.2 firewood (x4)> 6T = 4.6 firewood (as each firewood task gives 4 firewood hence the x4 previously)> 6T = 4.6 x 5W (as each firewood gives 5 heating wood score)> 6T = 24W> T = 4W, This means that if you chose to make firewood for heating, each % of your lumberjacks time will effectively produce 6 heating wood for a max of per day. It can also be crafted using the Carpenter's Workbench at a Woodshed. Price to sell To assign a villager to a job, open the Management tab of the main menu. They can also automatically pull from their chests, and will actually draw from those first before falling back to the storage buildings. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. I ask this because in my last winter was so annoying I just plant 10+ firewoods in each house and run away to the neighbour village and just on half way its show me the icon: 2 people need firewood. 1 / 1.2 / 1.4 / 1.6 coins(depending on skill) They will use more logs if you don't craft them to firewood for them first. How much does a single villager eat per day (nutritional value). Currently, the only way of gaining Reputation is by completing Quests and completing . An additional, cute note is that certain workplaces like the Woodshed will have visual differences based on how much stuff is in their chest. Since the last update I now have 3 mines with six miners. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. They produce a lot of manure if fed. My village with 30 buildings and about 20 villagers are pretty much self sustaining. If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. Oh so tthe villages arent lighting fires because they have no firewood.. checks out. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. That's equal to 5 roasted meat (6 each). Any house can have a pair of people put inside. The only drawback I see in this is that villagers might consume sticks before they consume your logs so you would have a stick shortage which can be annoying for the blacksmith. Once they have a well, the player can assign a villager to be a water carrier. and then press f. Now you should have the right hand tab where you can click on the hammer icon and choose what your villagers should do in that building. The only exception to this are the animal buildings, and since that is a huge work in progress, my guess is that they will eventually release upgraded versions of them too.

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medieval dynasty how much firewood per villager